My Interview with Google UX
One day in May 2011, I was contacted by a Google recruiter to apply for a job on the Google UX team. I made it to the all-day onsite interview in Mt. View. Google was *awesome* to work with, and the whole experience was an honor and educational journey. Out of respect to Google and [...]
New Portfolio Items
I’ve added some new items to the portfolio page! It takes a while to get projects started, documented, and viewable in any matter. This technically isn’t a blog post, I’ve got a few of those in draft format I’ll be publishing soon. It’s been a very, very long month. CityDeals Mobile App – iPhone project. [...]
Portfolios: The problem with NDA’s and Internal Projects
User Experience Portfolio’s aren’t the easiest thing to portray online. I liken it to other fields where the deliverable result is usually a series of intangible activities and the usage of talents; talents gained through experience. For a Graphic Artist, it is very easy to make a portfolio. Show examples of your work, make a [...]
Viewport and Screen Resolution
Preface: I am not suggesting that you abandon best practices and trying to easily include as many edge and near-edge cases that you can. I am just trying to point out a line of diminishing returns, and eventually you’re optimizing your sites width and usability for the grandma at the library kiosk on a [...]
UX Roles and Terms – What do they mean?
What information consumes is rather obvious: it consumes the attention of its recipients. Hence a wealth of information creates a poverty of attention, and a need to allocate that attention efficiently among the overabundance of information sources that might consume it. UX is all the rage. It’s always been around, but now it has its [...]