At 1am tonight, I will be delivering a Keynote on the true meaning of UX to an audience across the glob at the Tajriba, the first real UX conference in sub-Saharan Africa. There are no words to convey the meaning this will hold to me, connecting with people and spreading the word of true UX theory.
Bootstrap 3 is here with an all-new “mobile first” CSS framework and grid. It’s super cool, so round up the gang and let’s get introduced to the new grid system guide and tutorial and check out how Bootstrap 3 works!
My latest open-source creation: Weather Icons: Weather Icons: Icon-font with 92 weather themed icons. These are a icon-font drop in ready to be used with Bootstrap and works right alongside Font Awesome. Give them a try!
“When you give people too much information, they instantly resort to pattern recognition, in other words, to structure the experience.“ – Marshall MacLuhan
Just what happens in the brain that makes UX possible? Experiences only occur in the brain, and knowing how UX occurs neurologically can help us all better know why we design the things we do.
Psychology and UX go hand in hand. One could even consider UX as a subset within the school of psychology. UX often talks about how it incorporates psychology, but what would a UX Psychologist actually bring? So lie back on the couch and let’s dive into the mind.
UX is the business of context and meaning. Getting lost in creating artifacts without meaning leaves us lost. For real UX to move forward, we need to stop designing for artifacts and start designing for experiences.
Heading off to MX Conference 2013: “Managing Experience is a conference for leaders guiding better experiences into the world – MX Conference 2013.” This is going to be a great trip.
The attention to fine details. Things that may only be noticed by a tiny fraction of your audience, or maybe not at all. Do you do it to set yourself apart from others? No, that’s not why. Your reason should come from a different source altogether. From a lamp, for instance.
What we call UX design is broken down into so many sub-disciplines and foci, one can choose from a variety of hats, or more often switch between them day to day or hour to hour.
Having been a UX interviewee many times, my recent opportunities to be on the other side of the table as the interviewer has given me a lot of new insight into the process – insight I want to pass along. If there’s one thing that is true about UX, it’s empathy. So step in and let’s empathize about the UX interview process!
The Ouija Toggle is a mystical sliding toggle UI based on the iOS sliding toggle. Is it just a vessel to another plane of existence? Or a needless iteration on the sliding toggle which hasn’t really been proven relevant on anything but touch devices. Only the spirits know. But it sure is fun to play with, so come join this seance and give it a try!
Mobile has taken over the internet. Building a mobile-ready, responsive web site or app prototype can be easy. If you’ve never tried it before or aren’t a whiz with html/css, I’ve built a brief tutorial and included an example page you can download and start learning how to prototype withe responsive design right away.
UI is what people see and touch. It is what comes to mind when thinking of a product or an experience. But the UI stands on the top of a huge UX mountain. The better the UI works, the bigger the UX beneath. The message we must spread is simple: UX is not UI.
Not everyone has a expansive portfolio to bring to an interview. But that doesn’t mean you have to show up empty handed. As a budding UX designer in England found out, building a mock portfolio is easier than you would think. Part 2 of my series on UX interviews and portfolios!
When a heated battle around a product or feature becomes a stalemate between subject-matter-experts, a persona can fly in and bring the discussion back into focus. But before we jump right in, I’d like to talk about Captain Marvel vs. Superman…
Creating a compelling, fun, and educational infographic about the Flame Virus was a UX endeavor that tapped all of my UX skills. It turned out to be a lot more challenging than I had assumed. But more fun, too…
Bad design and experience not only trains users to expect and ignore it, but trains bad designers to keep making bad designs
Jonathan Ive appointed as new leader of Apple Human Interface Design. A new era of approaching things from human experience, not “user” experience
User Experience is fast becoming a defining factor, if not THE defining factor, of products that maintain a competitive and adoptive advantage.
Here’s the tl;dr version of this post: I am redoing all my personal materials to be something much more deliberate and efficient. Starting with this website. Everything will be new. I’ve learned some things recently. Partially from poking around the internet looking at other UX designer’s sites, and also from having to sift through some resumes for UX designers here at my place of employment. See, I’ve learned 2 things. People usually don’t build their resume for what employers want to see. In fact, they usually aren’t ‘built’ at all, but instead they are just a thoughtless collections of data […]
What do “putting lipstick on a pig” and “putting lace on a bowling ball” have in common? Two things: Neither has ever worked. Lipstick has ever made a pig more attractive, and lace has never improved a bowling ball. Neither fool anyone, and often insult the intelligence of the target audience. Both sayings are often used by people as a acceptable solution to a fundamental problem with design or function. They aren’t metaphors that are supposed to be answers; they are metaphors that are supposed to point out pointless and ineffective measures to improve something. If you say “it’s like […]
“A camel is a horse designed by committee” is a terrible metaphor. Every time I hear it, I feel like the point of the metaphor is lost. A committee is a cul-de-sac into which ideas are lured and then quietly strangled. Let me explain. A camel is a animal perfectly adapted and finely tuned for its environment and purpose: living in the Sahara Desert in extreme heat with little to no water for extended periods of time. It is a marvel of evolution. When the needs of the “user” arose in the Sahara, a camel was the exact right product […]
This isn’t a post about Apple, or their product. This is about a man who lived the type of life I want to live, but have not. And may not. A man who cared about what he did, and pursued it with a fury. Only a fool would believe his goal was to become rich. Being a billionaire was a byproduct. A byproduct of passion, and a relentless refusal to succumb to fear or mediocrity. A man who would rather lose everything and fail than forget that passion and creativity matter, both in your personal life, but also in […]
Absence of Evidence is not Evidence of Absence This is a confusing as hell statement. It takes me a while to get what it means every time I use it or say it. So, I’m going to try and draw a parallel as to why this relates to UX design. You’re a stakeholder, and you’re looking at your product (be it a site, app, whatever). You don’t see anything wrong with it, so you assume that this proves there is nothing wrong and that everything is great. But just because you don’t see anything wrong doesn’t mean that things are […]
New! Arrive here looking for help with a UX resume, or needing some professional consultation? I’m offering resume critique and phone consultation on demand, click here to check out what I can offer! User Experience Portfolio’s aren’t the easiest thing to portray online. I liken it to other fields where the deliverable result is usually a series of intangible activities and the usage of talents; talents gained through experience. For a Graphic Artist, it is very easy to make a portfolio. Show examples of your work, make a gallery, and maybe make a few notes on your technique. People want […]
Preface: I am not suggesting that you abandon best practices and trying to easily include as many edge and near-edge cases that you can. I am just trying to point out a line of diminishing returns, and eventually you’re optimizing your sites width and usability for the grandma at the library kiosk on a Pentium 150mhz running a 13″ CRT at 800×600 in IE6 and Windows 98 Special Edition. So I’ve recently been developing the UI for a browser-based application. It is for internal use only, so my user group is set to the company employees that use it. […]
What information consumes is rather obvious: it consumes the attention of its recipients. Hence a wealth of information creates a poverty of attention, and a need to allocate that attention efficiently among the overabundance of information sources that might consume it. UX is all the rage. It’s always been around, but now it has its own nomenclature. It’s usually divided into five areas, sometimes more or less. There is alot of overlap, both in domains of expertise, and in roles performed by one or more people. In this post, I’ll try to break it down in the way I understand […]
“We choose to do User Experience, not because it is easy, but because it is hard; because that goal will serve to organize and measure the best of our energies and skills, because that challenge is one that we are willing to accept, one we are unwilling to postpone, and one which we intend to win.” – Adapted from President John F. Kennedy, in regards to putting a man on the moon. It is the year 2011. The internet and business have become indistinguishable from eachother. No longer are there many “brick and mortar” businesses that don’t have some sort […]
If we think we know what UX is, how exactly do you go about doing it? What does it mean to be a UX designer?
I recently started spinning up HTML projects using the Blueprint CSS framework. It’s quite a fascinating way to construct your page. I have been familiar with the 960px “safe” width for visitors who are on a 1024×768 resolution monitor, and often prepare my Photoshop documents to adhere to that standard. I even would go so far as to do the design work in the 960 grid format, in Photoshop. But when it came to the HTML, I’d just construct the CSS and divs as needed and not worry about a framework. Many sites are built this way – you build […]
This was too good not to post. I normally don’t like just posting a quote like this is a Twitter account, but this resonated particularly well with some landing page projects I am working on now, and will probably be a part of my Treatise on User Experience Part 2. What information consumes is rather obvious: it consumes the attention of its recipients. Hence a wealth of information creates a poverty of attention, and a need to allocate that attention efficiently among the overabundance of information sources that might consume it. Herbert A. Simon: American political scientist, economist, sociologist, and […]
What is the purpose and objective of UX design beyond just interfaces and visuals? Here’s a take on what exactly UX is supposed to be.
With the advent of WordPress 3.0 (and 3.1), I’ve seen a shift in how web developers are treating what was once exclusively a blogging platform. More and more, it is being used as an easy, quick, and highly flexible CMS (content management system) in addition to just a blog. In fact, you can just as easily use WordPress as a CMS for websites and leave the blog part out entirely if you want. This hasn’t always been the case, and WordPress still is not a complete be-all and end-all solution. But with each release (we are at 3.1 at the […]
WordPress 3.0 was released today, and I am pretty excited for it. This blog is 3.0 in fact, though it doesn’t make use of many of the new features, I plan on building sites soon that will. This is a huge step in the right direction for functional, easy to setup CMS systems, without having to have the MASSIVE code and knowledge overhead of Joomla or Drupal. For most small/medium sized websites, I can see WordPress 3.0 being the new engine to build your custom site on. The official annoucement is here: http://wordpress.org/development/2010/06/thelonious/